I had a few points in traps, enough to be able to set simple poisoned bear traps and EMP-traps, but otherwise mostly used the element of surprise, as well as the extreme movement speed, to stay at an optimal distance at all times. Aim for 150ish, again depending on components you find. Other feats I'd drop: neurology & meditation. Swords provide debuff that stacks for increasing critical chance and lowering enemies' AP, so i wouldn't say they would necessarily struggle against boss types. Chaotic_Heretic Jan 26, 2016 Prev 1 2 3 4 5 6 Next Sheepherder Savant Joined Feb 4, 2014 Messages 640 Jul 19, 2020 #76 iron grip is to be able use spears with riot gear, which has shields which prohibit the use of hammers and normally spears. Where can I find that blueprint? https://www.stygiansoftware.com/wiki/index.php?title=Stealth&oldid=29533. All trademarks are property of their respective owners in the US and other countries. Depends on points. highly recommended. But the small investment in psi will help greatly against the 2-3 late game enemy types that are rarely encountered but otherwise fairly difficult to fight with throwing weapons. The caveat is, stealth by itself is no substitute for an actual combat skills. Having pickpocket let you accumulate a very large suply of hypos, bandages and bullets. For slower, harder hitting weapons I'd focus on crits. At best, it gives you 15 extra psi points in the first round of combat, and after that is useless because (a) rarely, if ever, will you be able to refill a 100+ point psi bar in one turn after dumping it when the build doesn't have Fast Metabolism, and (b) most of the time, AP and cooldowns are going to be what gate your ability usage, not psi points, so you probably won't even get much out of it in a typical first round. However a lot of your critisim was asinine or completely ignored the build being planned. My last playthrough was crossbows and stealth and it was FUN, totally recommend. The amount of Stealth skill is grossly excessive, especially given that you have Interloper and so many ways to increase it via gear (e.g., balaclava, ninja tabis, cloaking device, etc.). Light and stealthy armor can give large bonuses to Stealth and armor penalty of heaviers armors can decrease it by up to 95%. :D I'm at Core City rn for the first time!! Valve Corporation. Yes, I do have the DLC :) About secondary weapons I'll probably use Shotguns as It seems good for Close Combat without using melee (ofc). Also affects numerous aspects of stealth combat. All rights reserved. Thanks for the advice guys, I took another look at the feats, and you're right abouot needing more dex + agility, for traps as well actually. my tip is to ditch the snipers and go for crossbows. Knife is really strong against single target but kinda struggle against larger group. What do you need Dex 7 for? Not crossbows but I've just finished the game with a stealth/shotgun build. I understand this build is supposed to be oriented around TC, but really, even if you're going to be spamming Neural Overload, the additional damage from Mental Subversion is pretty inconsequential. Underrail Faceless Commander Fight (PK Shaman Build) Dominating 1.3K views9 months ago Rimworld any escape, crash landed, speed run 1.2K views4 years ago Magnar (MT Chempistol) Dominating 1.1K. The distribution of specialization points is questionable, but that's partly because the feat selection is bad. It is a THOUGHT CONTROL neural overload build. to fix the link. The skills are exactly as I intended, but having the numbers is a big help. No need to fire a single shot with your weapons. I've never had problem with money when I came to Junkyard cuz I'm a huge Pack Rat, but maybe gun/crafting builds are more expensive if I ever need to buy certain materials or running out of ammo? Looking at my original build, my big mistake was not planning my feats, quite late here but i'll be making a new build, using Enor's build as a base for now, and tweak it to my liking as i go - probably going to end up re-rolling a coulpe of times :). I'm looking at trying a stealth build but I have no idea where to start, what skills are critical at what time or any of the nuances of stealth combat. Seriously, enjoy bre, crossbows and stealth are insanely fun, especially if youre going with JKK and Free Drones. And it has max investment in stealth. No psi. Can you provide me with the best stats and skills for stealth? Yes, there are many static spawns of toxic waste barrels, but depending on your gas grenade usage this may not be enough. Underrail Expedition Review | Subterranean Loading Screen Simulator SsethTzeentach 1.27M subscribers Subscribe 114K Share 4.5M views 3 years ago If pain makes us grow, Underrail makes me rock. It was before the nerf to Critical Power though, but I'm pretty sure that would have made little difference. This would happen often enough to be useful. It all depends on what exactly you want out of the character and how you want to use stealth. :^), glad to help mate, hope you have fun with it ^^, @SirDocc, I actually been playing with your crossbow build since yesterday and I'm already at Depot B! Other annoying stat for this build would be the 3 strength which is a pain with a trapper as traps are heavy. The Stealth skill is used for sneaking around undetected. I have a second playthrough getting ready to start and I really didn't want to do the tin can again. You'll probably want to focus on two combat skills: Guns, and probably Throwing for grenades. Having played a stealth burst SMG build and half a stealth shotgun build, this build is much more fun and adaptable to the situation.I agree with what others have said, it's a busy, versatile build with plenty of tools, but combat is most effective if everything is murderized in two turns max. Knife or range? The high AP-cost of snipers mean that a missed shot is very costly for you. Psi spell: Ground Penetrating Radar!! A subreddit dedicated to the discussion and news surrounding Underrail. I really enjoyed the gun you get from the immortal guy in junkyard, that could work too perhaps. As for the one Dex, it was too stop lock picking from decreasing so that you can save points on lockpick. Very Hot Topic (More than 25 replies), Login with username, password and session length, A Detailed Psi Guide | for new and experienced players | all schools, Death's Door Fistfighter - Survival Instincts + Combat Gloves. Many people use it to avoid fights. I'm guessing traps work better with a stealth build over grenades? Tailoring for your leather armor (stealthy) and boots. Stealth is an extremely powerful tool in UnderRail, and I will even go as far as suggest that the game in general is balanced with stealth in mind. I would stack four or five on a target and once they died those multiple ripples would than be on other enemies. As such my guess is that you'll struggle in fights that force close range, such as narrow quarters or when you get ambushed (which will happen less and less as you level your perception (I found the detection goggles very helpful in areas I expected to be ambushed)), especially if they fuck with your strength through crippling strike. Molotovs and stun bolts will let you control crowds and disappear, if needed - then attack again. Cut Throat lets you delete one opponent from combat straight away. When a pipeworker asks you for a spare coin. It is a 'busy' build. Maxing Temporal Manipulation while not maxing Metathermics is just nonsensical. I'd recommend Stealth (as someone who abhors stealth). HELP!!! 130 needed for best tier Plasma Grenades. Neural overload is a silent stealth kill on a stealth character. Mental Subversion is not a particularly strong feat. Lot of critisim here without you putting a build out yourself. Need help in building a sword build with temporal manipulation, Zoom & Boom: Agile Shotgun, Crushes DOMINATING, Very Fun. Ninja Tabis are great for Stealth and will save you a ton of skill points. Focusing on increasing the strength of that ability. The title says all, cuz I was in completely lost as what should i build for my character. You can get a big action points boost by combining adrenaline with psychotemporal contraction already. Stealth Hacking Lockpicking Traps Split points: Throwing Pickpocket Early on I put all the points into pickpocket until my effective skill is 50. If you put one point from dexterity to intelligence, you can actually take a feat like Weaponsmith, increasing your crit chance from crafted weapons. Yeah, it's a complex but very rewarding system. Oh, I actually read some of your other posts and realized you don't seem to want knife anymore. Underrail character build calculator & theorycrafting tool . Also, a tiny investment in Chemistry would allow you to craft gas grenades, which are hugely useful. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Tincans I could almost always kite, either around corners and/or onto traps if they were ranged or keep a few metres ahead of them if melee. Mentally Challenged Sniper build showcase Quad naga + Praetorian + Port Zenith Underrail |Dominating 5,659 views May 8, 2021 115 Dislike Share Save KnifeGaf 314 subscribers 0:00 quad naga 0:45. Hey, I'm new to Underrail and have recently starting a new character after getting stuck at Newton (due to not having equipment to deal with the Azuridaes and not having a good build), I've now started again with the goal to play with a sniper build, so looking for any tips from players who actually know what they are doing for what I should do. See Stealth Mode for details on stealth mechanics. 3 will. Normal Topic I've already started a bit with my current build & have points in Guns and so on, but I'll definitely try yours too, I appreciate it! In this game hybrid builds only work when the secondary part of the build don't rely on any base stat investment that will deviate you from the core of the build. The crafting skill investment is seriously lacking. Stealth is limited on how it gives you an advantage in a fight. Huh? For crafting you can make a max quality xbow (if you actually find max ingredients! Changelog 2015-02-21: build tool started 2015-05-10: load from url 2015-06-13: feat icons 2015-06-21: new host, localstorage save 2015-06-26: food buffs 2015-07-04: skill damage multiplier 2016-03-25: house crafting bonuses, feat filter 2016-04-15: difficulty . At least I have a basic idea, i was honestly walking in the dark.If I can afford Ill add an SMG, but i'm thinking of a 44. hammerer if not. Once you are hidden from someone, they will need to pass a perception check to detect you. Thanks for the insight Bjorn, Im planning this to be hard difficulty to get used to it. All of the best abilities in TM literally don't even scale at all with effective skill, while Metathermics has the best AoE damage abilities in the game. Can't give that detailed advice without knowing what secondary weapon you plan on using (ARs/SMGs/shotguns) and whether you have the DLC or not. All rights reserved. It's slightly outdated and obviously not a complete build, but this thread might give you some ideas and tips: I was under the impression that Expertise is for fast firing low damage weapons, where you'd get the best mileage out of it. Which crafting disciplines are most important? When a pipeworker asks you for a spare coin. I would call these flavor not optimal. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Casino Underrail - a .44 Hammerer build. Or was it part of a main quest? Then toss down Cave Ear poison caltrops and crawler poison caltrops. Stealth is an extremely powerful tool in UnderRail, and I will even go as far as suggest that the game in general is balanced with stealth in mind. Here's the build I use: https://underrail(dot)info/build/?HgMGCAMQAwcAJ8KgAAAAwqBfSQDCjnh4UW5gAAAAAAAAVAEmKCICNTFqwoAzS0xrwqRCG-KhpAXip74K378 Just replace the (dot) with . Stealth: ? Edit: Found the build on my old steam post, http://underrail.info.tm/build/?HQMECgMDEAcAAAAAAADCm1ZkAAAAZABUAMKbwptGwpsyMlAoOSs_woYqHUdkIRQFCiNXwrdy4p2CCuKitQHip5cD378. Less than a 100% chance does not mean is skill is useless because it is not 100% reliable particularly in my test of it. Persuasion and Intimidation are both massively overcapped. Valve Corporation. Unless this is some kind of deliberate RP choice or part of the build theme, it's just terrible. All trademarks are property of their respective owners in the US and other countries. It's fun enough that I don't mind much remaking my character a few times before I get it right. Decreases the chance that you'll be spotted while in stealth mode. Some tips how to build a good character for Underrail.Subcribehttps://www.youtube.com/user/diedericky Support Me! i did tincan ar on normal and now doing an smg nimble build on dominating. Valve Corporation. Also affects numerous aspects of stealth combat. :^). and our Also, even when it does activate, the resulting damage is typically unimpressive, because, barring incredible luck with RNG, it's not feasible to massively stack up TD on many targets simultaneously. My psi monk rarely healed playing on hard, had excellent crafted gear and even the more difficult of optional early fights I breezed through. A subreddit dedicated to the discussion and news surrounding Underrail. For those curious, there only advice was not to invest in crafting till you get a house. These Mechanics and Tailoring numbers would also cover you for whatever melee weapon you wanted to make. ), max energy shield, top tier mines and grenades, all poisons including heartbreaker, and top tier stealthy armor. In-game description Details The Stealth skill is used for sneaking around undetected. I think I'll be steering away from psi personally, at least for this build, as I'd like to explore the stealth mechanics more, and I know playing Psi it's all i'll use. Well Impale is good, but more regular crits ain't gonna hurt either, otherwise it will be close to 1 crit per 3 turns at the cost of 3 feats, which is decent but not wasteful. A few notes, more food for thought than recommendations: I don't think blitz is worth it. I'll see. Purchase: Account - Platinum Upgrade - New Avatar - Archives - No-Ads - New Username - Donate on Patreon - Banner Advertisement - Smilie - Stick Thread - Gift Cert. Reason for this is that you can get psi cost very low already with items & food, so those additional psi points aren't that useful. Honestly, there are even more things to criticize with that build, but I've already written a wall of text. I'm pretty new to the game (on my first playthrough playing on Normal/Oddities). All trademarks are property of their respective owners in the US and other countries. The early game was a bit of a struggle, acclimatizing myself to Hard mode after several normal mode runs.Specially the beast fight was annoying. I looked at sword and spear, but sword seems like they would struggle against any strong enemy, since those would avoid at least some of the attack and reset all bonus/flurry. Create an account to follow your favorite communities and start taking part in conversations. Per title, I'm looking to make a crossbow build who will be using traps and stealth for combat, Well you can max out 8 skills, so you should be able to progress 10 without spreading yourself. ), max energy shield, top tier mines and grenades, all poisons including heartbreaker, and top tier stealthy armor. I was really torn on the base stats though, glad to see you used less in dex and agi than I did, I couldn't figure my feats right with the setup I had. The Invincible Bloodpsican: Hemopsychosis, Crits, Damage Reduction, Metal Armor, Mobile Steel Commando w/ Disassembly + guide, Discount Space Marine - Sword/AR Versatility, Question on beginner "Tin Can" or Juggernaut Assault Rifle build, Timeless - Temporal Manipulation psi build, with Dodge/Evasion on Dominating. As far as psion goes, I've played around with the schools and it feels really overpowered. This build is not a full psi build. And in case of Versatility, is it better to invest in Crossbows with 60% for Melee, or vice versa? I'll try to address this in the order that you wrote it. Obviously having all is great, but in your opinion, which one is most and least important? Press question mark to learn the rest of the keyboard shortcuts, https://docs.google.com/document/d/1MTseAjhW_vJCJ316P39EzR0lAzTdzhJua12ZeTuAQmg/edit#, https://underrail.info/build/?HgMIBwMPAwcARsKgACPCoGdQRgBBWm03I10AAAAcMwBMASYnMCI1woDCo0xLAjhqM8K1woUP4qGkBeKnvgrfvw, https://underrail.info/build/?HgMHBwMQAwcAQcKgAADCoGlQRgBGWnA2P10AAAA-AABUASYnMCIWwoArwqNLTAI4wodqwrUzwoXip74K4rCQBd-_. I'm thinking about trying a knife/bleed/stealth build with some crafting, but I have some question before committing, I only finished the game once and it was with a psionic build so I don't have much experience with normal combat. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. The easy way to deal with the Beast on any build, and any difficulty is to just cover the area with bear traps, all the way up the stairs and around the fence and down the side (on dominating). Patreon: https://www.patreon.com/diederi. Even a little investment in Throwing and Traps goes a long way. Press question mark to learn the rest of the keyboard shortcuts. Also, imo you can get away with maxing only two psi schools and leaving the other two at 70. Traps are your best friend. Hello! I feel I had gotten one from a guy who claims to have killed the final boss in one move on dominating with his. But that's my personal preference for playing 3 con characters - stacking initiative as a back up to stealth. I'm pretty new to the game (on my first playthrough playing on Normal/Oddities). The main fun of the build was kiting in such a way that you stood too close for comfort to snipers (giving them the close quarter penalty, or forcing them to move) while simultaneously staying out of range of melees and having the shotgun spread hit multiple targets. You'll need those for your stealth skills. Whats the good strength to have in that build. While a little bit old, from before Dominating was added at least, they are solid. 7 int. Thought Control, Tranquility. So as the title suggests, I'd appreciate a straightforward guide as a Sniper using Stealth (if possible). Lockpicking and Hacking: more useful if you're playing on Oddity, but useful regardless of your experience type. This build is way fun, as it kinda forces you to think and prepare your battlefield, then strike hard. Obviously this is not a crafting character. High mobility for a psi build.Thought Control has no ways of dealing wi. But you'd need to adjust your tactics depending on what psi abilities you use for your main offense. Espaol - Latinoamrica (Spanish - Latin America), underrail.info.tm/build/?FAsLBwUDAwUAKABuKABubm4AAG5uDw9uAAAAAAAAAA45T8KZBjwLwqsQE1LCgt-_, underrail.info.tm/build/?HgsLBwUDAwYAKADCoCgAwqDCoMKgAADCoMKgAA_CoAAAAAAAAEEOOU_CmQY8C8KrEBNSwoJCAEvCthLfvw, underrail.info.tm/build/?HgMQCQUDAwcAFwDCoMKgwqBLYDIAL2ZmAABmAAAAAAAAVE8kMSldMMKZBhITQTwLS8Kz378, underrail.info.tm/build/?FA8HBwUDAwUAbgBuKAAAbmwgAGReAABPAAAAAABhAMKCOcKVwq8TwpTCq8KsBkvCkxLfvw, underrail.info.tm/build/?CgMMCgMDBQYAPAA8AgA8NB4APDQANAA0AAAAAAAAADE5JjAGXAvfvw. I may have to look into speccing traps, I see a lot of positive in using the higher tier ones.Combat was the main issue for me. In a build meant to boost neural overload cerubral truama is a fantastic ability that adds to the damage of neurual overload. Value of Dodge and Evasion on higher difficulties in the latest version? Some merchants sell the needed ingredients. How viable of a combo is this to those that have tried it out? Hmm, I've never went so heavy on traps before.. Can spot and disarm all traps in the game and use all traps. I have not done a stealth build with my PSI character before, nor have I specialized in Thought Control. The build can pass all Hacking and Lockpick checks in the game. Note: This is ONLY to be used to report spam, advertising, and problematic (harassment, fighting, or rude) posts. Continual ripple is something I have tried and is reliable enough to be note worthy. It was pretty useful. . Privacy Policy. Hi. It has flaws. Now the only thing you need to do is throw gas grenades. Valve Corporation. Espaol - Latinoamrica (Spanish - Latin America). With Meditation (also not stellar) and the Philosophy feats, it's really complete overkill. That's going to be subjective. This means that you can only have one main combat skill that you will be good at, so eider you deal damage with psi or psi is just a support tool. I played a sniper that worked okay for a while, I could one hit my target, but then I'd get swarmed by his friends. All rights reserved. Cryogenic induction can be a life savor particularly If you don't max out your metathermics due to getting the most out of your extremely long range ice spike that doesn't cost very much to use. As you have probably discovered, stealthy melee assassin is great for taking out lone or few targets silently, but struggles with groups, long range foes and heavily armored foes. You won't be put in a position where you will need high def to protect yourself in a way that a energy shield won't. This build is not a full psi build. Then start the fight. All trademarks are property of their respective owners in the US and other countries. You don't have to overthink it, aim for level 14, most of your build should be working by then, since you only have 4 intelligence, it will take a little more to finish up Lockpick and Hacking. Underrail builds. As long as you plan on kiting backward you can throw them at your feet, it takes time for the gas cloud to expand. Stealthy trapper/crossbow build w extra's. Many traders sell/buy blueprints. He beat the game on dominating , oddity xp. Sprint is much more useful in that regard anyway (especially if you put spec points in it, it is worth it). Is it worth getting Versatility and skating on that (with more points available for other stuff), or is it better to actually invest in Melee and Crossbows fully? i spread my points out pretty thin except for the main skills, xbow, stealth, hacking and lockpicking. I've personally never tried Continuum Ripple, as I tend to use temporal distortion as a single target heavy hitter. You have decent control options outside of items. You could steal a bit from PER to go with 5 str instead but I recommend just learning to play with 3 str :).
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